#pragma once

#ifndef PARTICLE_H_
#define PARTICLE_H_

#include <SFML/Graphics/Shader.hpp>
#include "PhysicalObject.h"

using namespace sf;

class Particle :
	public PhysicalObject
{
public:
	Particle(GameState *gameState);
	~Particle();

	virtual void update(double dt);
	virtual void draw();

	virtual void beginContact(b2Contact *contact);

private:
};

#endif